Keep in mind that the Dreamcast port is in early alpha. It will likely crash, freeze, perform poorly, etc.
Please report any issues you encounter on the ClassiCube discord.
The Dreamcast port is built upon the KallistiOS (BSD licensed) SDK and GLdc (BSD2 licensed) rendering library
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If a Dreamcast mouse is connected, mouse input will be accepted from it.
If a Dreamcast keyboard is connected, keyboard input will be accepted from it.
Otherwise, a virtual onscreen keyboard will be displayed when necessary.
The Virtual keyboard recognises the following inputs:
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If an SD card is usable, the Dreamcast port will store and load data from the /ClassiCube
folder on the SD card.
Otherwise, the Dreamcast port does not support reading or storing any data, but does have the ClassiCube texture pack built-in to it.
If you know exactly what you are doing, you can download the .elf instead
ClassiCube will run in flycast. It may or may not run in other emulators.