Keep in mind that the Wii port is in early alpha. It will likely crash, freeze, perform poorly, etc.
Please report any issues you encounter on the ClassiCube discord.
The Wii port is built upon the libogc (BSD3 licensed) SDK
Default control scheme
Wiimote only
- D-Pad - player movement
- 1 - Place block
- 2 - Delete block
- B + Wiimote motion - camera movement
- Home - Menu click, pause screen toggle
- Minus - Menu back
|
- A - Jump
- Plus - Open inventory
- B + 1 - speed
- B + 2 - fly
- B + Plus - noclip
- B + up - fly up
- B + down - fly down
|
Wiimote + nunchuck
- Nunchuck - player movement
- C - Place block
- Z - Delete block
- B + Wiimote motion - camera movement
- Left - toggle fly mode
- Right - cycle through hotbar
- Up - fly up
- Down - fly down
|
- A - Jump
- 1 - Open inventory
- 2 - Open chat
- Home - Menu click, pause screen toggle
- Minus - Menu back
|
Classic controller
- D-Pad - player movement
- Left stick - player movement
- Right stick - camera movement
- L - Place block
- R - Delete block
- ZL - Move selected hotbar slot left
- ZR - Move selected hotbar slot right
- Start - Menu click, pause screen toggle
- Select - Menu back
|
- A - Jump
- X - Open inventory
- Y - Open chat
- B + L - speed
- B + R - fly
- B + X - noclip
- B + up - fly up
- B + down - fly down
|
GameCube controller
- D-Pad - player movement
- Left stick - player movement
- Right stick - camera movement
- L - Place block
- R - Delete block
- Start - Menu click, pause screen toggle
- Z - Menu back
|
- A - Jump
- X - Open inventory
- Y - Open chat
- B + L - speed
- B + R - fly
- B + X - noclip
- B + up - fly up
- B + down - fly down
|
Text input
If a USB keyboard is connected, keyboard input will be accepted from it.
Otherwise, a virtual onscreen keyboard will be displayed when necessary.
The Virtual keyboard recognises the following inputs:
- D-pad movement - adjusts cursor position
- Joystick movement - adjusts cursor position
- Start - clicks currently selected button
- Select - closes the virtual keyboard
- B - closes the virtual keyboard
|
- A - clicks currently selected button
- X - performs a backspace
- Y - inputs a @
- L - inputs a space
- R - inputs a /
|
File Storage
The Wii port will usually store and load data from the /ClassiCube
folder on the SD card.
Download
Your Wii needs to be capable of running homebrew.
Download (Homebrew app)
Download (.dol)
Emulation notes
ClassiCube will run in Dolphin.