Keep in mind that the Wii U port is in early alpha. It will likely crash, freeze, perform poorly, etc.
Please report any issues you encounter on the ClassiCube discord.
The Wii U port is built upon the wut (zlib licensed) SDK
Default control scheme
Wiimote only
- D-Pad - player movement
- 1 - Place block
- 2 - Delete block
- B + Wiimote motion - camera movement
- Home - Menu click, pause screen toggle
- Minus - Menu back
|
- A - Jump
- Plus - Open inventory
- B + 1 - speed
- B + 2 - fly
- B + Plus - noclip
- B + up - fly up
- B + down - fly down
|
Wiimote + nunchuck
- Nunchuck - player movement
- C - Place block
- Z - Delete block
- B + Wiimote motion - camera movement
- Left - toggle fly mode
- Right - cycle through hotbar
- Up - fly up
- Down - fly down
|
- A - Jump
- 1 - Open inventory
- 2 - Open chat
- Home - Menu click, pause screen toggle
- Minus - Menu back
|
Classic / Pro / Gamepad controller
- D-Pad - player movement
- Left stick - player movement
- Right stick - camera movement
- L - Place block
- R - Delete block
- ZL - Move selected hotbar slot left
- ZR - Move selected hotbar slot right
- Start - Menu click, pause screen toggle
- Select - Menu back
|
- A - Jump
- X - Open inventory
- Y - Open chat
- B + L - speed
- B + R - fly
- B + X - noclip
- B + up - fly up
- B + down - fly down
|
Text input
A virtual onscreen keyboard will be displayed when necessary.
The Virtual keyboard recognises the following inputs:
- D-pad movement - adjusts cursor position
- Joystick movement - adjusts cursor position
- Start - clicks currently selected button
- Select - closes the virtual keyboard
- B - closes the virtual keyboard
|
- A - clicks currently selected button
- X - performs a backspace
- Y - inputs a @
- L - inputs a space
- R - inputs a /
|
File Storage
The Wii U port will store and load data from the /ClassiCube
folder.
Download
Your Wii U needs to be capable of running homebrew.
Download (.wuhb)
Download (.rpx)
Emulation notes
ClassiCube will run in CEMU. It may or may not run in other emulators.