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Will there be an Android ClassiCube client?

AndrewPH time for dominate Thu Oct 31 at 16:40:59 (2013)

Most likely no, unless somebody writes one.

As far as I know, none of us have android phones (or even iphones)

I doubt there's enough people for it. It also costs money and unless we use 0% of Mojang property on it then we wouldn't be able to sell it either. Maybe ads. However, the interest seems very low to me at the moment.

It wouldn't cost money for android development, their whole process is free. So that would be possible, just a pain to write most likely.

iOS however complicates things as all their programs have to be written in Objective-C, plus you have to pay a bunch of subsidies to Apple to even get the SDK.

AndrewPH time for dominate Fri Nov 8 at 19:12:58 (2013)

(Originally posted by umby24 [Link])

It wouldn't cost money for android development, their whole process is free. So that would be possible, just a pain to write most likely.

iOS however complicates things as all their programs have to be written in Objective-C, plus you have to pay a bunch of subsidies to Apple to even get the SDK.

It would cost time and, iirc, pushing to the appstore has a one-time fee to register your app.

I don't even have an Iphone I have a blackberry :I

Still better thAn an iphone

123DontMessWitMe Special Wed Nov 20 at 16:05:27 (2013)

(Originally posted by umby24 [Link])

Still better thAn an iphone

My 10 year Motorola Tracfone flip-phone is better than an iphone

(Originally posted by 123DontMessWitMe [Link])

My 10 year Motorola Tracfone flip-phone is better than an iphone

lol. I think that there's an app in Google Play that lets you publish your APK as an official app. Can't remember what it's called though.

(Originally posted by phinbella86 [Link])

lol. I think that there's an app in Google Play that lets you publish your APK as an official app. Can't remember what it's called though.

The publishing fees for Google Play is only $15. It's not a lot really (Apple's app development program that you have to join costs $99 a year) but between that and the time it would take to complete rewrite ClassiCube I don't think anyone would be up for the task. Android apps can be in Java but that doesn't mean it's all too easy to port Java applications to it.

AndrewPH time for dominate Sat Nov 23 at 1:42:33 (2013)

(Originally posted by Marcus [Link])

Android apps can be in Java but that doesn't mean it's all too easy to port Java applications to it.

Yeah, for example, CC uses lwjgl, which is completely unavailable under Android. We'd have to write the client from the ground up to support Android, and it would most likely not be worth it.

that i understand. i can't code so it would be a pain for me anyways.

For android, why bother spending money publishing it, when you can just share the APK file to people.

Jonty800 Serves: makes 8 Fri Feb 21 at 20:21:23 (2014)

If someone was going to spend the best part of a year writing an Android version of MC Classic, they wouldn't want to just give it to 5 people. That would be an incredible waste of effort.

alexpotter96 TheNerdBoy Tue Feb 25 at 18:25:06 (2014)

Well I can create the Android App (I know how to) for ClassiCube. I have the Android SDK provided by the official developer site for Android and I can gather a couple of game engines to pull it together. Also, I can compile directly on my Samsung Galaxy Tab 3 and Galaxy S4 if need be since I have the AIDE Premium Key

AndrewPH time for dominate Tue Feb 25 at 19:16:37 (2014)

++alexpotter96 posted:++

Well I can create the Android App (I know how to) for ClassiCube. I have the Android SDK provided by the official developer site for Android and I can gather a couple of game engines to pull it together. Also, I can compile directly on my Samsung Galaxy Tab 3 and Galaxy S4 if need be since I have the AIDE Premium Key

the issue is not being able to develop or compile the app, it's distributing and the time required.

We can just put the download on the profile page. just tell them the instructions on how to download an .apk file. Then we don't have to publish it to the play store.

++phinbella86 posted:++

We can just put the download on the profile page. just tell them the instructions on how to download an .apk file. Then we don't have to publish it to the play store.

Exactly, and people like myself will encourage people to use it.

AndrewPH time for dominate Wed Feb 26 at 14:37:55 (2014)

++phinbella86 posted:++

We can just put the download on the profile page. just tell them the instructions on how to download an .apk file. Then we don't have to publish it to the play store.

This exact point was argued against.

++Jonty800 posted:++

If someone was going to spend the best part of a year writing an Android version of MC Classic, they wouldn't want to just give it to 5 people. That would be an incredible waste of effort.

I started to develop a ClassiCube app for android last week. It's a bit laggy, but that's only because VBOs are not implemented (I hate them; display lists ftw). Though it is able to connect to vanilla servers and i'm going to add cpe soon.

Well looks like someone actually felt like coding an app for it.... Er i hope it is supported on my kindle (It is android 4.0.3 based)

Every device above Android 2.3.3 should be able to run it

Many things must run Gingerbread for most apps now, huh?

It's most definitely 2.3.3 because ...

... it supports OpenGL 2.0

... you won't have the problem with network connections in the main thread (appears on 3.x or above)

tyteen4a03 and the duck went moo Thu Mar 27 at 0:02:20 (2014)

++ByteBit posted:++

It's most definitely 2.3.3 because ...

... it supports OpenGL 2.0

... you won't have the problem with network connections in the main thread (appears on 3.x or above)

Nope, it supports OpenGL ES 2.0, not OpenGL itself. Android versions before 4.0 were not required (note: required) to have a GPU that supports OpenGL ES, so a 2.3 phone may or may not have a GPU.

To be honest, I think an Android version of CC would be pretty awesome. Hope to see it in the near future

123DontMessWitMe Special Fri May 16 at 0:17:59 (2014)

++MasterHunter115 posted:++

To be honest, I think an Android version of CC would be pretty awesome. Hope to see it in the near future

This Client made by ByteBit is not classicube, but it's still gonna be awesome!

I don't think that there will be a Classicube Client for android/ios phones. If there is, maybe it will be capable with Minecraft PE.

123DontMessWitMe Special Fri May 16 at 10:34:09 (2014)

++JMatthew posted:++

I don't think that there will be a Classicube Client for android/ios phones. If there is, maybe it will be capable with Minecraft PE.

As I just said This is an android client being made by ByteBit, it's not classicube exactly but it does support a few CPE packets at the moment.

Edit: Youtube Demo of ByteBit's Client

alexpotter96 TheNerdBoy Thu May 29 at 17:36:19 (2014)

Check the forum there is an alpha port available

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