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-Andrew
Hey The New ClassicSharp Client Just Sucks, How Do I Get The Old Client? And Will It Still Work Online?
What do you dislike about ClassicalSharp?
You can grab the old client at http://123dmwm.tk/random/ClassiCube.exe.
Its Just Too Underdeveloped
Please explain, in what ways is it underdeveloped? For example, because there isn't any music?
I Just Think The Menu Is Ugly,I Prefer The Look Of The Old Client.
It Is Also Very Unstable Running On My Machine.
Alright, fair enough. The next release of ClassicalSharp will likely use gui.png for drawing buttons, so will look the same as classicube.
Edit: How is it unstable, does it keep crashing?
Alright I Cant Wait To See It. Oh And Sorry If I Came Off As Insulting.
And Yes It Does Crash.
I would appreciate if you could upload the text in client.log (launcher.log if the crash happens with the launcher) to a site such as pastebin. This way I can hopefully investigate the crash and provide a fix.
Here, === crash occurred === Time: 11/23/2015 11:59:11 PM System.InvalidOperationException: Unable to create a back buffer with sufficient precision. at ClassicalSharp.GraphicsAPI.Direct3D9Api.FindCompatibleFormat(Int32 adapter) at ClassicalSharp.GraphicsAPI.Direct3D9Api..ctor(Game game) at ClassicalSharp.Game.OnLoad(EventArgs e) at OpenTK.GameWindow.Run() at ClassicalSharp.Program.Main(String[] args)
=== crash occurred === Time: 11/23/2015 11:59:17 PM System.InvalidOperationException: Unable to create a back buffer with sufficient precision. at ClassicalSharp.GraphicsAPI.Direct3D9Api.FindCompatibleFormat(Int32 adapter) at ClassicalSharp.GraphicsAPI.Direct3D9Api..ctor(Game game) at ClassicalSharp.Game.OnLoad(EventArgs e) at OpenTK.GameWindow.Run() at ClassicalSharp.Program.Main(String[] args)
=== crash occurred === Time: 11/23/2015 11:59:39 PM System.InvalidOperationException: Unable to create a back buffer with sufficient precision. at ClassicalSharp.GraphicsAPI.Direct3D9Api.FindCompatibleFormat(Int32 adapter) at ClassicalSharp.GraphicsAPI.Direct3D9Api..ctor(Game game) at ClassicalSharp.Game.OnLoad(EventArgs e) at OpenTK.GameWindow.Run() at ClassicalSharp.Program.Main(String[] args)
=== crash occurred === Time: 11/24/2015 12:00:31 AM System.InvalidOperationException: Unable to create a back buffer with sufficient precision. at ClassicalSharp.GraphicsAPI.Direct3D9Api.FindCompatibleFormat(Int32 adapter) at ClassicalSharp.GraphicsAPI.Direct3D9Api..ctor(Game game) at ClassicalSharp.Game.OnLoad(EventArgs e) at OpenTK.GameWindow.Run() at ClassicalSharp.Program.RunMultiplayer(String[] args, Boolean nullContext, Int32 width, Int32 height) at ClassicalSharp.Program.Main(String[] args)
=== crash occurred === Time: 11/24/2015 12:00:36 AM System.InvalidOperationException: Unable to create a back buffer with sufficient precision. at ClassicalSharp.GraphicsAPI.Direct3D9Api.FindCompatibleFormat(Int32 adapter) at ClassicalSharp.GraphicsAPI.Direct3D9Api..ctor(Game game) at ClassicalSharp.Game.OnLoad(EventArgs e) at OpenTK.GameWindow.Run() at ClassicalSharp.Program.RunMultiplayer(String[] args, Boolean nullContext, Int32 width, Int32 height) at ClassicalSharp.Program.Main(String[] args)
=== handled error === Occured when: loading accepted urls System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Tyler\Desktop\ClassiCube\texturecache\acceptedurls.txt'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at ClassicalSharp.AcceptedUrls.Load()
=== handled error === Occured when: loading accepted urls System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Tyler\Desktop\ClassiCube\texturecache\acceptedurls.txt'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at ClassicalSharp.AcceptedUrls.Load()
That sort of crash usually means that your video card drivers are not installed.
However, you could try using the OpenGL build instead of the Direct3D 9 one. You can grab the OpenGL build at http://cs.classicube.net/ClassicalSharp.v0.98.Release.zip.
Cool Thanks
Guys what do i do with the classicube.exe file?
++Snarkle112 posted:++
Guys what do i do with the classicube.exe file?
either keep using it or delete it - up to you.
++AndrewPH posted:++
either keep using it or delete it - up to you.
No i mean i downloaded it then what do i do with the classicube.exe- file?? where do i put it to get the old client back?
++Snarkle112 posted:++
No i mean i downloaded it then what do i do with the classicube.exe- file?? where do i put it to get the old client back?
http://123dmwm.tk/random/ClassiCube.exe. Is the link of the old client.
++Darky64 posted:++
http://123dmwm.tk/random/ClassiCube.exe. Is the link of the old client.
Please don't link to third-party sources for our client. We still host the launcher for the old client, there's no reason to link to somebody else's.
++Darky64 posted:++
http://123dmwm.tk/random/ClassiCube.exe. Is the link of the old client.
File has been removed, please use http://static.classicube.net/client/ClassiCube.exe