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ClassicalSharp updates thread


UnknownShadow200 🔧 Sun Dec 20 at 7:18:52 (2015)

This thread will document all the changes between updates and what is planned next.

You are welcome to reply to this thread with suggestions/feedback/bug reports.

Want to use the old classicube client instead? You can still grab it at http://static.classicube.net/client/ClassiCube.exe


0.98.8 to 0.98.9 (next version, in development)

  • Custom models extension.

0.98.7 to 0.98.8

  • Fix 'skip SSL check' button not showing up in the launcher.
  • Your account name is used (hence skin) in singleplayer.
  • Gui elements are scaled in units of tenths, fixes artifacts on some gpus.
  • Full support for 64x64 skins (including alex) from minecraft 1.8.
  • Added a giant model (humanoid at double scale).
  • Now 'choose mode' menu is shown instead of 'normal/pure classic' mode.
  • Fetching resources now shows a progress bar.
  • Options all simplified to also include their value in the button, instead of as a label below.
  • Implement proper scrollbar behaviour for both the servers list in the launcher and the inventory menu in the client.

0.98.6 to 0.98.7

  • Fixed seed being restricted between 1-8192, slightly optimised noise calculation on large singleplayer worlds.
  • Slightly optimised chunk mesh building even more.
  • Less visible chunks popping in/out on fog borders.
  • Added F9 to show 'time been player for' clock.
  • BlockDefinitions blocks are now saved for singleplayer maps.
  • Head no longer rotates at the same speed as the rest of the model.
  • Added optional entity shadows.
  • Always show extended help for particular options in the menu.
  • Added an automatic 'check for updates', does not download updates though.
  • Added a chibi model for entities, which was coded by goodlyay. (Thanks!)
  • horspeed=XYZ is now recognised in the motd, to allow sprinting on -hax maps.
  • Multi-line links now wrap properly.

0.98.5 to 0.98.6

  • Some performance optimisations for very large maps (1024x256x1024 for example).
  • Client runs on wine properly.
  • Added block placing sounds.
  • Can hold down 'left control' for half speed multiplier.
  • Added double and triple jump similar to classicube.
  • Fix rough/jumpy mouse movement on 30/60/120 FPS modes.
  • Add tab completion of player names. (Must be turned on in gui options)
  • Allow configuring key presses to act as mouse clicks.
  • Add extended help for some options, by right clicking on them.
  • Proper lighting for upside down slabs.
  • Allow using non-arial fonts.
  • Allow placing blocks off map bedrock sides.
  • Add pure classic mode that looks and behaves like the original classic. (Still not 100% done)

0.98.3 to 0.98.5

  • Fixed parkour being harder than classicube.
  • Added 'always no' and 'always yes' when showing the texture pack 'Would you like to download' dialog.
  • Added an option (in gui options) to use the original classic gui textures.
  • Allow changing own jump height.

0.98.2 to 0.98.3

  • Added back in the old classic player arms animation. (Big thanks to goodlyay for his large assistance with this)
  • Added a reconnect button.
  • Added a zoomable camera. You can use this by pressing down C (default binding) and then scrolling with the mouse wheel.
  • Added an option to invert the mouse direction.
  • Can overwrite existing maps when saving in singleplayer.
  • Able to use blocks with non 0 x/z min coordinates and non 1 x/z max coordinates.
  • Rewritten launcher interface to be easier to use and closer to classicube's.
  • Other minor bug fixes on OSX. (Sky/clouds, missing first char in chat input, names in launcher servers list drawing too big all fixed)
  • F7 to show axes lines.

0.98.1 to 0.98.2

  • Sounds now work properly.
  • Added rain particles.
  • Liquid block physics improved, now making zombie survival easier.
  • BlockDefinitions is now sent as an CPE extension to the server, allowing for the usage of new blocks defined dynamically on the fly.
  • Added a singleplayer map generator that is very close to original classic map generator. (Big thanks to Jerralish for documenting the original classic map generation algorithm)

0.98 to 0.98.1

  • Support for playing the original classic music.
  • Support for view bobbing.
  • Support for limiting FPS to: 30, 60, 120, VSync, and no limit.
  • Now uses gui.png by default for block hotbar and menu.
  • Support for full .zip texture packs in EnvMapAppearance.

0.97 to 0.98

  • Support for clicking on links in chat, support for copying from previous chat messages.
  • Support for entering colour codes and all code page 437 characters via pressing 'alt' when the input bar is open. (Only works on servers that support FullCP437 extension)
  • Addded a block in hand model, which also has placing, deleting, and switching blocks animations.

Is it still just as fast? i.e., yesterday download a new version of classicalsharp and I arrived at 60,48,50 fps, it was not normal as in an old version of classicalsharp I came to 124,113,158,162 fps.

UnknownShadow200 🔧 Sun Dec 20 at 8:46:24 (2015)

It's just as fast as ever.

If you type "/client gpuinfo", does it say "--using OpenGL api--" or "--using Direct3D9 api--"?

have the driver "intel hd graphics" have no OpenGL but if I have OpenAL, download yesterday a new version of the classicalsharp and not liked since the amount of fps was low, and the old version I have of classicalsharp if you run very fast.

(Automerge)

But what is, is that the date of my version of classicalsharp is "06-12-2015"

(Automerge)

Well, to play the new version and not going lag, yay.

(Automerge)

Thanks shadow.

Shadow! I have an idea that can be used in the next version of ClassicalSharp

A zoom option. if this is a zoom option would be very useful to look at long-distance players, blocks or buildings look long distance and more!

Shadow when the next version of classical sharp will be ready?

Hey there,

I really like ClassicalSharps' Singleplayer option, but a question to that: how do I overwrite my saved datas? Everytime I want to save my world (want to replace the old) I have to make a new file...

Also, can I make suggestions for CS too? I have some ideas.

~ arrco

UnknownShadow200 🔧 Tue Dec 22 at 13:20:02 (2015)

I generally try to make a new release every two weeks.

Any suggestions/feedback/bug reports etc is welcome on this thread.

Hey shadow, you can add the option "mouse invested" in the next version of ClassicalSharp?It is what my friend Cecil want that option.

UnknownShadow200 🔧 Tue Dec 22 at 22:54:07 (2015)

I've already added that.

But there are 3 options that are blocked classical sharp.

Another thing, when version 0.98.3 will be ready?

UnknownShadow200 🔧 Wed Dec 23 at 13:14:09 (2015)

'Env settings', 'Select texture pack', and 'Hacks settings' are disabled on levels with -hax, as they could be used for cheating.

I answered before, I generally make a release every two weeks.

R.I.P

So what day will leave the new version 0.98.3?

Unknowshadow200,you in the next version of Classical Harp Bar can modify it seem like players?

https://imageshack.com/i/p3j0G6inp

I like you suggestion Darky.

and UnknowShadow200 give me the link of download the old client classicube (The link doest no work)

UnknownShadow200 🔧 Fri Dec 25 at 12:07:59 (2015)

There isn't a specific day 0.98.3 is released on. It might, for example, be exactly two weeks since 0.98.2 was released, or it might be two weeks and one day, or it might be one week and five days.

I'm not changing the player list.

I've fixed the link to the old classicube client now, thanks for pointing that out.

Heya!

There's something that bothers me about the ClassicalSharp Client folder: It's a bit chaotic. Most of the files are all together at one place. On the old ClassiCube client, texturepacks, and all text logs separated for each server, had its own folder. Also the saved levels and other "config" or .dll datas should be sorted in somewhere. > If that is possible; cause I've no clue how all these things work lol, for example I tried to sort some myself but things didn't run then.

So could you make it in a future update, that the Client can look organized, similar to the old one? That would help alot.

Greets,

~ arrco

I like you suggestion arrco! very nice.

UnknownShadow200 🔧 Sat Dec 26 at 13:19:56 (2015)

The client has supported sub directories for a long time, so you can place saved levels in say a 'maps' sub directory, and texture packs in say a 'texturepacks' sub directory. I do agree that this is not exactly intuitive, and I will try to fix that.

The default.zip and the dll/config files can't be moved. However, ClassicalSharp.exe.config and Launcher2.exe.config are unnecessary and they can probably be removed.

UnknownShadow200, I would like you to place an option to generate a Steve mob in the singleplayer mode ClassicalSharp.

Something like that: https://www.youtube.com/watch?v=VHKkA1bQ3Nc

I wouldn't hate if you brought back the option to turn off clouds.

UnknownShadow200 🔧 Wed Dec 30 at 4:58:52 (2015)

Okay, maps and texture packs will now be moved and saved into 'maps' and 'texpacks' subdirectories, which should reduce the clutter in the client folder.

Singleplayer mobs AI isn't planned.

You can always change clouds height in env settings to a negative value. Heights below -2000 are not rendered at all.

D: i still dont see the old classic UI. its like, exactly all grey, the hotbars, buttons ect. good times l0l

UnknownShadow200 🔧 Thu Dec 31 at 12:48:33 (2015)

You can replace the gui.png with the one from the original classic.

If you have xWoM or WoM, open the folder it is located in. The original gui.png will be in the lib/minecraft/gui/ subdirectory of this folder. You then just need to copy this file into default.zip, and the gui will be changed back to the original classic gui.

Shadow, you can give us the gui.png of WoM Plz ?

(Automerge)

Also, I do not find this file, you must replace the textures play file "default"?

(Automerge)

I did of gui.png and if it worked.

Shadow, What is SSL?

UnknownShadow200, There is a problem that many people have the problem of version 0.98.3 is to do parkour is more difficult than normal! jumping from one block to another has become very difficult, you can fix that please?

Most people have parkour difficulties now with the new update.

UnknownShadow200 🔧 Sat Jan 2 at 2:03:53 (2016)

Fixed now, please update to latest D3D9 dev build to get the easier parkour. It was an unintentional accident from some other changes I made.

You're fine. Appreciate the help.

its difficult looking for the gui, so much junk in my pc :(. can you add an option on the next update? gah

Thanks Shadow.

(Automerge)

Do not know, I still feel the error.

UnknownShadow200 🔧 Sat Jan 2 at 13:24:34 (2016)

I added an option for using the original classic textures in 'gui options', and also fixed the parkour issues properly. Since this was a major problem with the parkour, I've decided to release 0.98.5 right now.

Unfortunately, the automatic build bot was (and still is) having issues , so the dev and stable builds aren't being updated. You will need manually to re-download ClassicalSharp from http:///www.classicube.net in order to get the changes.

++UnknownShadow200 posted:++

I added an option for using the original classic textures in 'gui options', and also fixed the parkour issues properly. Since this was a major problem with the parkour, I've decided to release 0.98.5 right now.

Unfortunately, the automatic build bot was (and still is) having issues , so the dev and stable builds aren't being updated. You will need manually to re-download ClassicalSharp from http:///www.classicube.net in order to get the changes.

Unknown, some players were talking about something yesterday in a server. This will just be a question. Would it be better to make a complete 100% minecraft classic launcher? I mean, every bit of detail of minecraft classic from mojang. 0.30, settings, stone wallpaper, flags of countries,No hacks and features from classsicube and classicsharp. All old UI and GUI. All 100% Old Minecraft Classic. When your finished, you dont need to do anything else to it, and keep working on making new features for the ClassicSharp Launcher. Give your opinion.

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