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-Andrew
Hey, i was wondering if classicube could push out an update allowing servers to have up to 500+ blocks? I personally love custom blocks and would be over the moon and beyond (litterally) if there was an update for that.
Certain servers can have up to 256 blocks with the BlockDefinition feature.
Each block is stored as a byte, which can have 256 possible values. Hence you cannot have more than 256 different blocks, and that is very unlikely to change.
As an alternative, you can use /lb on ProCraft and MCGalaxy to create per-level custom blocks. These replace existing global custom blocks on that particular map if they have the same block id.
I assume the blocks were encoded as bytes for speed purposes?
Would it have been worth converting the array of blocks into a two dimensional one to allow for another byte of ID code? Or would that just break everything instead?
Y'see I'm quite interested in gaining more blocks myself. https://snag.gy/EDlx6j.jpg It actually takes a surprisingly small amount of time to burn through them all when the first 70 or so are already occupied by default blocks.
Indeed, for minimising memory usage.
Given that all existing server software (both original classic, and classicube compatible) and the original classicube client only supports a single block array, would not really be worth changing.
If you are using MCGalaxy, you can overwrite the default blocks with /gb. (Would not suggest overwriting water/lava/ice, since their physics is hardcoded specially)