Howdy pardner!

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Sorry for the inconvenience

-Andrew

One of the things I've always loved about building in classic is the fact that I can use the rigid shadow far below my construction site to find exactly where I'm placing things. Very useful for making lines. But when it comes to interior design, I've found classic slightly lacking in the form of atmospheric lighting. An entire room is lit brightly despite having no light sources. I'd be interested in being able to create light sources that have an impact on the appearance of a room and to have optional shadows to make the dark spots darker!

I suppose the least obstructive manner to implement such would be to have an 'atmospheric mode' in graphics options where the gamma is turned right down and any blocks with the 'gives light' tag (which already exists doesn't it?) to do such.

Thanks

you can do /os lb add to make blocks that are invisible, and when you go through them it either makes your screen lighter or dark. basically, if u do /os lb add, it will tell you what to do when making a block. when it says "choose an id for the sides" you can find them here: https://dl.dropboxusercontent.com/u/12694594/terrainNumber.png (i know this is goodly's textures and custom blocks but it doesnt really matter) also im sorry if i dont make sense, my english is sloppy :,^) also, use advanced lighting, youll see it in the options and that will be the only way to make a light block work.

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