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Sorry for the inconvenience
-Andrew
Hello, I'd like to run a private MineCraft server on my LAN, however it seems to rely on the ClassiCube server list still. How would I go about a truly offline/independent install of MCGalaxy? That way I could use it without a centralized server. As I remember there used to be a Direct Connect option in the old WoM client and MCZall server when so that when the master server died you could continue playing, essentially doing this as well. Users would have to register on the server itself rather than through master list.
Anyways if this is possible any tips would be appreciate on enabling it.
I found out that MCGalaxy and the ClassiCubeSharp client do support Direct Connection! (Awesome guys!)
However, I'm unsure how to generate the Mppass for my purposes. Perhaps some dev could expound on this?
You don't need to worry about the mppass if you are connecting via localhost or on LAN.
At the moment the launcher does not publicly show the mppass. If you go to http://www.classicube.net/server/list/ (while signed in) and hover over a server though, the mppass is the last bit of the url.
For some reason I am getting "Login failed" when I attempt to connect to the IP over LAN.
I have also set it to private via server.properties: public = False
The LAN does have access to the regular internet (if it matters).
Edit: Just figured out set the following in server.properties and it works: verify-names = False
Since there is no opensource auth mechanism yet, it will have to do. (Works for small LAN server anyway).
Thanks!