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ClassicalSharp updates thread


UnknownShadow200 🔧 Sun Dec 20 at 7:18:52 (2015)

This thread will document all the changes between updates and what is planned next.

You are welcome to reply to this thread with suggestions/feedback/bug reports.

Want to use the old classicube client instead? You can still grab it at http://static.classicube.net/client/ClassiCube.exe


0.98.8 to 0.98.9 (next version, in development)

  • Custom models extension.

0.98.7 to 0.98.8

  • Fix 'skip SSL check' button not showing up in the launcher.
  • Your account name is used (hence skin) in singleplayer.
  • Gui elements are scaled in units of tenths, fixes artifacts on some gpus.
  • Full support for 64x64 skins (including alex) from minecraft 1.8.
  • Added a giant model (humanoid at double scale).
  • Now 'choose mode' menu is shown instead of 'normal/pure classic' mode.
  • Fetching resources now shows a progress bar.
  • Options all simplified to also include their value in the button, instead of as a label below.
  • Implement proper scrollbar behaviour for both the servers list in the launcher and the inventory menu in the client.

0.98.6 to 0.98.7

  • Fixed seed being restricted between 1-8192, slightly optimised noise calculation on large singleplayer worlds.
  • Slightly optimised chunk mesh building even more.
  • Less visible chunks popping in/out on fog borders.
  • Added F9 to show 'time been player for' clock.
  • BlockDefinitions blocks are now saved for singleplayer maps.
  • Head no longer rotates at the same speed as the rest of the model.
  • Added optional entity shadows.
  • Always show extended help for particular options in the menu.
  • Added an automatic 'check for updates', does not download updates though.
  • Added a chibi model for entities, which was coded by goodlyay. (Thanks!)
  • horspeed=XYZ is now recognised in the motd, to allow sprinting on -hax maps.
  • Multi-line links now wrap properly.

0.98.5 to 0.98.6

  • Some performance optimisations for very large maps (1024x256x1024 for example).
  • Client runs on wine properly.
  • Added block placing sounds.
  • Can hold down 'left control' for half speed multiplier.
  • Added double and triple jump similar to classicube.
  • Fix rough/jumpy mouse movement on 30/60/120 FPS modes.
  • Add tab completion of player names. (Must be turned on in gui options)
  • Allow configuring key presses to act as mouse clicks.
  • Add extended help for some options, by right clicking on them.
  • Proper lighting for upside down slabs.
  • Allow using non-arial fonts.
  • Allow placing blocks off map bedrock sides.
  • Add pure classic mode that looks and behaves like the original classic. (Still not 100% done)

0.98.3 to 0.98.5

  • Fixed parkour being harder than classicube.
  • Added 'always no' and 'always yes' when showing the texture pack 'Would you like to download' dialog.
  • Added an option (in gui options) to use the original classic gui textures.
  • Allow changing own jump height.

0.98.2 to 0.98.3

  • Added back in the old classic player arms animation. (Big thanks to goodlyay for his large assistance with this)
  • Added a reconnect button.
  • Added a zoomable camera. You can use this by pressing down C (default binding) and then scrolling with the mouse wheel.
  • Added an option to invert the mouse direction.
  • Can overwrite existing maps when saving in singleplayer.
  • Able to use blocks with non 0 x/z min coordinates and non 1 x/z max coordinates.
  • Rewritten launcher interface to be easier to use and closer to classicube's.
  • Other minor bug fixes on OSX. (Sky/clouds, missing first char in chat input, names in launcher servers list drawing too big all fixed)
  • F7 to show axes lines.

0.98.1 to 0.98.2

  • Sounds now work properly.
  • Added rain particles.
  • Liquid block physics improved, now making zombie survival easier.
  • BlockDefinitions is now sent as an CPE extension to the server, allowing for the usage of new blocks defined dynamically on the fly.
  • Added a singleplayer map generator that is very close to original classic map generator. (Big thanks to Jerralish for documenting the original classic map generation algorithm)

0.98 to 0.98.1

  • Support for playing the original classic music.
  • Support for view bobbing.
  • Support for limiting FPS to: 30, 60, 120, VSync, and no limit.
  • Now uses gui.png by default for block hotbar and menu.
  • Support for full .zip texture packs in EnvMapAppearance.

0.97 to 0.98

  • Support for clicking on links in chat, support for copying from previous chat messages.
  • Support for entering colour codes and all code page 437 characters via pressing 'alt' when the input bar is open. (Only works on servers that support FullCP437 extension)
  • Addded a block in hand model, which also has placing, deleting, and switching blocks animations.
UnknownShadow200 🔧 Fri Jul 8 at 5:37:37 (2016)

Nope. That message only appears when you either have no graphics drivers installed, or you have an extremely old graphics card that does not support OpenGL vertex buffer objects. (Which were originally introduced in 2003)

The Direct3D 9 build may still work through without graphics card drivers through using the built-in software rasterizer for Windows, but will not be very fast.

Would signs be too much like premium MC? Because i think they would be a good addition to the game.

Hey! Can i give out a request? Can you try to bring back the survival mode of Survival Test, and make it multiplayer?

AndrewPH time for dominate Sun Oct 2 at 16:35:43 (2016)

++JzCraftFCR posted:++

Hey! Can i give out a request? Can you try to bring back the survival mode of Survival Test, and make it multiplayer?

CPE has all of the tools in place for a crafty server owner to recreate survivaltest.

There are a few bugs I found in the latest dev build. Mushrooms are supposed to die in the sun and grow underground, you spawn inside a block on occasions, and water flooding can cause the world's chunks to flicker in and out of existence.

There is a bug that causes mushrooms to die in the shade when they should die in the sun. Another bug I had found has to do with sand and gravel. Sometimes the world generator will generate floating sand that should fall the moment it spawns in. this bug also happens when you build a tower of sand of at least 3 blocks and then breaking the bottom block. The top block will not fall until the game attempts to correct it with a chunk update. Lastly, I still can't understand the trees growing on sand.

(Automerge)

I had forgotten that I had already posted a comment. Sorry.

When will you re add Anti Aliasing? Certain viewpoints on buildings and terrain look jagged, and ansio filter? The original ClassiCube client had Ansio

++AndrewPH posted:++

CPE has all of the tools in place for a crafty server owner to recreate survivaltest. So you mean a CRAFTY server owner could add the fall damage algorithim, add FUNTIONCAL AI for mobs, add Drowning time that updates based on client and not online time (Hypixel was able to do this for eating food), add arrows that are affected by gravity exactly like in the .jar of Survivaltest, add TNT that functions, and is timed, dropping block entity AND Limited blocks? Health, everything. CPE Has the potential to recreate Survivaltest? Holy **** someone needs to make a server for that but theres a problem, that would mean you cant play survivaltest online

What in the Creeper holes?? MORE UPDATES?!?!?!

oh

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