Howdy pardner!

These here forums are read-only. Click here to go to the new forums, where you can actually post and stuff!

Sorry for the inconvenience

-Andrew

Hello, I would like to create my own launcher. How nickname and password are send to ClassicSharp.exe? I've seen that game takes username and password from first two arguments string skinServer = args.Length >= 5 ? args[4] : "http://s3.amazonaws.com/MinecraftSkins/"; using (Game game = new Game(args[0], args[1], skinServer, nullContext, width, height)) { game.IPAddress = ip; game.Port = port; game.Run(); } I probably don't need to set skin server as it's defined by default. But password is probably encrypted (which is nice) in base64 maybe? How can I generate hashed pass?

UnknownShadow200 🔧 Wed Jul 19 at 11:29:04 (2017)

For multiplayer, you must provide the command line arguments as

username mppass IP port

To retrieve the mppass, you must:

a) login to the API (/api/login)

b) Retrieve the list of details of all public servers (/api/servers) and/or details for a particular server (/api/server).

These will provide you with the mppass for the user, and the IP and port of that server. For more information see http://www.classicube.net/api/

Big thanks

🛑 This thread has been set to read-only due to inactivity. 🛑