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Touhou is a Shoot-em-up bullet hell game There are going to be Lots and lots of crazy bullets Going on there.

The Touhou Project (東方Project) is a series of 2D (with 3D background) vertically-scrolling danmaku shooting games made by Team Shanghai Alice, with three fighting game spinoffs co-produced with Tasogare Frontier. They are similar to regular shooting games, but focus more on weaving through complex patterns containing anywhere from dozens to hundreds of bullets. Every game in the Touhou series is set in the fantasy land of Gensokyo, and the series is known for its huge cast of characters, well-developed storylines, and related materials such as music CDs, fan-made comics and animated videos made to the music.

The Touhou Project (東方Project Tōhō Purojekuto?, lit. Eastern Project), also known as Toho Project or Project Shrine Maiden, is a Japanese dōjin game series focused on bullet hell shooters made by the one-man developer Team Shanghai Alice, whose sole member, known as ZUN, is responsible for all the graphics, music, and programming for the most part.[1] The series was inducted into the Guinness World Records in October 2010 for being the "most prolific fan-made shooter series".[2] The Touhou Project began in 1995 when Highly Responsive to Prayers was first developed by the group Amusement Makers for the Japanese NEC PC-9801 series of computers; the game was later released in November 1996. The next four Touhou games released between August 1997 and December 1998 also were released on the NEC PC-9801. The Touhou Project was inactive for the next three and half years until the first Microsoft Windows Touhou game, The Embodiment of Scarlet Devil, was released in August 2002 solely by ZUN after he split from Amusement Makers and started Team Shanghai Alice. The Touhou Project became a media franchise spanning a steadily increasing number of official games, in addition to commercial fan books, music, light novels, and manga.

Touhou Has already made about 14 Games.

PC-98 Games

Games PC-98 Games TH01 Highly Responsive to Prayers TH02 Story of Eastern Wonderland TH03 Phantasmagoria of Dim.Dream TH04 Lotus Land Story TH05 Mystic Square

Windows Games

TH06 Embodiment of Scarlet Devil TH07 Perfect Cherry Blossom TH07.5 Immaterial and Missing Power TH08 Imperishable Night TH09 Phantasmagoria of Flower View TH09.5 Shoot the Bullet TH10 Mountain of Faith TH10.5 Scarlet Weather Rhapsody TH11 Subterranean Animism TH12 Undefined Fantastic Object TH12.3 Touhou Hisoutensoku TH12.5 Double Spoiler TH12.8 Fairy Wars TH13 Ten Desires TH13.5 Hopeless Masquerade TH14 Double Dealing Character

DDC = Double Dealing Character is the Newest game in the Touhou Series

Everygame in the touhou series Starts with 6 Stages if you Finish all 6 stages on any difficulty

Without continues you will open the Extra stage

Spellcards:

What Spell Cards (スペルカード, superukādo) are and how they actually work is not known at this time, but they appear to play an important role in casting powerful character-specific magic. During a Spell Card trance, the user's offensive and defensive capabilities appear to increase greatly. In some cases, the user becomes completely invincible for the duration of the trance. However, the user may only cast the spell that was specified by the Spell Card until the trance ends, limiting its overall usefulness. In the Touhou shooting games, Spell Cards are used as life-saving "bombs" by playable characters and as a source of danmaku bullet patterns by enemy characters. In Immaterial and Missing Power, Spell Cards attacks are the equivalent of "supers" in 2D fighting games (a special-condition, high-damage, high-priority attack). In Scarlet Weather Rhapsody, there are three types of cards: System (same for everybody), Skill Cards (affecting special moves of chosen character), and Spell Cards working like cards from IaMP.Mikoth13spell80 Example of Spell Card in Ten Desires ChocolateLilyAdded by ChocolateLily Spell Cards were probably the first known instance of a shooting game's bullet patterns being given official, personalized names. Many danmaku fans appreciated this extra touch, as it clearly showed that the developers of the Touhou series cared about the patterns as much as the fans did. It was specified in Perfect Memento in Strict Sense that the Spell Card system was developed by Reimu and first used in the Scarlet Mist incident. They were designed to give even weak youkai and humans a chance to win, as well as to provide youkai a way to defeat the Hakurei Shrine in a fair duel. They are described as pieces of paper bearing the descriptions of their respective spells, along with the possible approval of the shrine maiden.

In Silent Sinner in Blue, Marisa describes them in terms similar to a regular duel: You must dodge your opponents or be crushed by them. However, the difference between spell cards and a normal duel is that "the most beautiful one wins. It's a very mental contest." As it seems in the following, Spell Cards regulate rules for the time a duel is held such as: Used equipment, a time limit, winning and losing conditions and restrictions(mostly for the dodging part). Additional for the equipment (Like Marisa using the Mini-Hakkero while her "Final Spark" Spell Card lasts) Spell Cards however don't seem to be limited to magic. If someone for example is able to call the power of a god like Sanae or has a certain amount of Equipment like Nitori. Everything that can be used as an attack counts as a spell card.

For more information About the game. Check the wiki http://touhou.wikia.com/wiki/Touhou_Wiki Everything is there.

http://www.youtube.com/watch?v=85bE4NlzrLE

This is a video Showing all the Touhou Characters boss fights.

When I first read the paragraph, I was like : "Bots in ClassiCube? We're dead..".

But that went wrong, cool stuff BTW, maybe you spent 30 minutes writing that paragraph or copy pasting it. Lol.

I copied it from The wiki

Thanks for the reply.

uggh. 'that' i 'google' it. 'i 'see 'many 'japan' girls.

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