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-Andrew
ClassiCube's a pretty great alternative, and C# is very efficient. So I'm wondering if modding APIs can be created to create enjoyment for each and every player. That would be highly appreciated. Thanks.
bump
You can already create your own basic plugins for the game, see here for example.
You will need a solid understanding of C# - there's effectively no documentation, so you'll need to read the client source code to work out what you're able to modify and do in plugins.
(Some useful files though: Game/Events.cs for events plugins can use, Game/ChatLog.cs for custom /client commands, Entities/Model/IModel and Entities/Model/ModelCache for custom entity models)