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Merge pull request #1490 from ClassiCube/ios_no_arc
iOS: Do manual reference counting instead
PS3: Init networking using static memory buffer
Merge pull request #1489 from Extrems/master
Use more correct RGB to YCbCr conversion
PSP: Fix invalid texture reads from fallback 'default' solid white texture
Fix special text not rendering properly on some consoles
Fix special text not being shown
GameCube/Wii: Use more correct RGB to YCbCr conversion
WIP split up chat/special text UI
Fix can't download from URLs that have raw IPv6 address as the hostname
Log IP when opening a connection to a webserver
Manually encode port rather than using htons
PSP: Increase network setup timeout
macOS: Generate universal builds
Simplify workflows slightly
PSP: Fix clipping adding bogus vertices
PSP: Show network profile when connecting
PSP: Try other net profile if first one fails
PSP: Display network details on startup
PSP: Display networking errors on startup
PSP: Test against guardband instead
PSP: WIP on proper clipping
PSP: Fix launcher not rendering after returning from in-game
PSP: Use 4bpp for paletted/indexed textures
PSP: Use paletted textures
Currently implemented as 8bpp using 16 colours at most
PSP: Try to allocate textures in VRAM when possible
SSL: Use alternative way of verifying cert time that shouldn't result in B551000A on consoles with incorrect RTC
SSL: On console builds just always ignore expired certs, rather than only when RTC time is before 19 Sep 2025
Rename String.h to String_.h to avoid conflict with standard library string.h
Re-export Directory_Create
PSP: More work on clipping