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GC/Wii: Use twiddled style calculation for texture upload
Simplify pre processing of vertices
Merge pull request #1437 from oorange32/oorange32-wince-support
WindowsCE support
OpenGL: Simplify RGBA texture conversion
Merge pull request #1432 from tenox7/hpux11iv3
hpux 11iv3 fixes
Merge pull request #1421 from TheRealPear/ios-filesharing
Enable file sharing in Files app
Merge pull request #1435 from coyoteclan/patch-1
Correct a typo in readme.md
Really really fix workflows
Merge pull request #1436 from TheComputerGuy96/saturn-ds-build-fix
Saturn/NDS build fixes
NDS: Fix level of header include paths
Saturn/NDS: Make ELF artifacts appear in Actions build
Saturn: Remove the problematic dependency fetch
optimized
Convert vertices to fixed-point format beforehand Perform clipping calculations while retaining quads
Saturn: Update the yaul image version
NDS: Update the old Makefile paths
Xbox: Keep generated vs/ps ASM files
latest version
correcting the size for memset early clipping check
Correct a typo in readme.md
3DS: Refactor vblank handling
Add files via upload
a new software renderer using fixed-point arithmetic for devices without an FPU
3DS: Send less commands per draw
3DS: Make vertex shaders slightly more efficient (save one instruction, share uniforms across programs)
Wii U: Less reliance on GX2R
Make L default to Place block control everywhere
Switch: Also detect ZL/ZR
PS2/Xbox/Xbox 360: Change L to place and R to delete for consistency with console editions
NDS: B+L/R also move hotbar too
Gamecube: Change dpad to just be fly up/down hotbar left/right
Also make it possible for other platforms to override