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PSP: Fix clipping producing wrong results
PS: Fix guardband scalefactor calculation
PS2: Fix palette corruption when too many palettes were used
PS2: Avoid redundant dcache flush for drawing launcher framebuffer
Dreamcast: Maybe fix conflict if network adapter is using serial port
Dreamcast: fix not saving options to VMU
Dreamcast: Try to use newer KOS version
fix Socket_SetNonBlocking on switch
Merge pull request #1541 from ClassiCube/SocketRewrite7
Eliminate use of Socket_GetLastError
Eliminate use of Socket_GetLastError
Change crash m message if chatsounds is detected in backtrace
Fix singleplayerr water/lava physics, that they can flow into sprite blocks with no collision physics. This is inaccurate to original classic
Merge pull request #1537 from shinovon/17
Symbian: Fix Socket_GetLastError
Symbian: Set music volume to 0 by default
because it's laggy on 200 mhz
Symbian: Fix Socket_GetLastError
Split up setting socket non blocking functionality
Save a little bit of memory in http requests
Atari ST: Save ~0.2 seconds per frame
Atari ST: Save ~0.4 seconds per frame
Bump checkout action version
Add .bin for saturn build
Merge pull request #1524 from shinovon/16
Allocate entity shadow pixels in heap if stack is limited
Symbian: Halt main loop on Process_Abort
Fix memory leak i've just created
Forgot Mem_Free
Allocate entity shadow pixels in heap if stack is limited
Fix compilation in c89/c90